Runes

Runes are the core idea behind the game and allow you to create new and exciting spells to cause devastating destruction to your enemies (and often you as well). There are 6 main types of rune in the game these are:

Range, Offensive, Defensive, Cloud, Block, Artifact.

The first five types are all randomly generated and the aspects of the runes you find will always be different apart from the runes you start out with which will always be the same. See Classes for the list of starting runes.

The last type: Artifacts are rare runes that you get from defeating rare enemies. This type of rune can be a mixture of one or more of any of the other 5 types of runes and can have special effects completely unique that cannot be gotten with any other runes.

Range Runes are a bit special as they can only be placed once and in the first slot of any spell. The Range Runes define where the spell will land on the field and how many enemies it will hit. Some Artifacts will be Ranged Runes and will show up along with the other Ranged Runes when creating a new spell. While Ranged runes don't generally have any base Power they can have modifers do. As well as this the Ranged spells will have at least one property which affects how the spell works. This can be from only being able to target yourself to attacking twice or passing through enemies on the way to the target.

Offensive, Defensive, Cloud and Block runes can all be used multiple times in the same spell. The base power will be added on each time as well as the flux cost but modifiers will only be added on once per different rune.

Offensive runes are Red runes and usually add damage and/or status effects to enemies. Defensive runes do the opposite and focus on healing or inducing positive status effects. Both offensive and defensive runes can be cast on yourself and the enemy. However it should be noted that when a mixture of offensive and defensive spells are used the defensive spells are dominant and will absorb any extra power from the offensive ones.

Cloud runes can be used multiple times and create flux clouds which can damage enemies or add status'. If combined with a healing defensive rune they will create healing clouds or clouds which do positive status'. Cloud runes always contain one two properties: Concentrated and Diluted. Diluted does half the damage of the power but lasts twice as long. Concentrated usualy preferable does the full damage but for half the duration.

Block runes create blocks that prevent passage until the block has been destroyed. Block runes always have one of two properties: Damage counter and effect Counter. Damage counter does direct damage to any mellee attacking unit and Effect Counter will instead put a status on the attacking mellee enemy.